On Wed, Sep 21, 2016 at 4:58 AM, Matt Turner wrote:
> On Fri, Sep 16, 2016 at 6:59 AM, Jason Ekstrand
> wrote:
> > This was something that I wrote in the early days of the spirv_to_nir
> code
> > but deleted once we had a real driver. However, in the absence of a
> > shader_runner equivalent, i
On Fri, Sep 16, 2016 at 6:59 AM, Jason Ekstrand wrote:
> This was something that I wrote in the early days of the spirv_to_nir code
> but deleted once we had a real driver. However, in the absence of a
> shader_runner equivalent, it's extremely useful for debugging the
> spirv_to_nir code so let'
On Thursday, September 15, 2016 8:59:30 PM PDT Jason Ekstrand wrote:
> This was something that I wrote in the early days of the spirv_to_nir code
> but deleted once we had a real driver. However, in the absence of a
> shader_runner equivalent, it's extremely useful for debugging the
> spirv_to_nir
This was something that I wrote in the early days of the spirv_to_nir code
but deleted once we had a real driver. However, in the absence of a
shader_runner equivalent, it's extremely useful for debugging the
spirv_to_nir code so let's bring it back.
---
src/compiler/Makefile.nir.am | 17 ++