On Tue, Mar 27, 2018 at 7:17 PM, Jason Ekstrand wrote:
> I have no idea why but having dest_components == -1 was causing a memory
> leak somewhere. Without this, you can't get through a full shader-db
> run without running out of memory.
I guess something somewhere looking at dest_components but
I have no idea why but having dest_components == -1 was causing a memory
leak somewhere. Without this, you can't get through a full shader-db
run without running out of memory.
---
src/compiler/nir/nir_intrinsics_c.py | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compile