On Tue, Jun 10, 2014 at 6:00 PM, Ian Romanick wrote:
> On 06/09/2014 07:48 AM, Robert Bragg wrote:
>> This makes sure to use a no-op swizzle while iteratively rendering each
>> level of a mipmap otherwise we may loose components and effectively
>> apply the swizzle twice by the time these levels a
On 06/09/2014 07:48 AM, Robert Bragg wrote:
> This makes sure to use a no-op swizzle while iteratively rendering each
> level of a mipmap otherwise we may loose components and effectively
> apply the swizzle twice by the time these levels are sampled.
Right... the swizzle state shouldn't affect mi
It would be good to have a piglit test which demonstrates the need for this.
Reviewed-by: Chris Forbes
On Tue, Jun 10, 2014 at 2:48 AM, Robert Bragg wrote:
> This makes sure to use a no-op swizzle while iteratively rendering each
> level of a mipmap otherwise we may loose components and effecti
This makes sure to use a no-op swizzle while iteratively rendering each
level of a mipmap otherwise we may loose components and effectively
apply the swizzle twice by the time these levels are sampled.
---
src/mesa/drivers/common/meta_generate_mipmap.c | 12
1 file changed, 12 inserti