Re: [Mesa-dev] [PATCH] meta: Handle array textures in scaled MSAA blits

2015-09-23 Thread Anuj Phogat
On Tue, Sep 22, 2015 at 3:00 PM, Ian Romanick wrote: > From: Ian Romanick > > The old code had some significant problems with respect to > sampler2DArray textures. The biggest problem was that some of the code > would use vec3 for the texture coordinate type, and other parts of the > code would

[Mesa-dev] [PATCH] meta: Handle array textures in scaled MSAA blits

2015-09-22 Thread Ian Romanick
From: Ian Romanick The old code had some significant problems with respect to sampler2DArray textures. The biggest problem was that some of the code would use vec3 for the texture coordinate type, and other parts of the code would use vec2. The resulting shader would not even compile. Since the