On Tue, Sep 22, 2015 at 3:00 PM, Ian Romanick wrote:
> From: Ian Romanick
>
> The old code had some significant problems with respect to
> sampler2DArray textures. The biggest problem was that some of the code
> would use vec3 for the texture coordinate type, and other parts of the
> code would
From: Ian Romanick
The old code had some significant problems with respect to
sampler2DArray textures. The biggest problem was that some of the code
would use vec3 for the texture coordinate type, and other parts of the
code would use vec2. The resulting shader would not even compile.
Since the