Seems reasonable. I'm generally a fan of explicitly sized types anyway. R-B
On Sep 30, 2016 4:20 PM, "Timothy Arceri"
wrote:
> These structs will be written to disk as part of the shader cache
> so use uint32_t just to be safe.
> ---
> src/mesa/main/mtypes.h | 20 ++--
> 1 file
These structs will be written to disk as part of the shader cache
so use uint32_t just to be safe.
---
src/mesa/main/mtypes.h | 20 ++--
1 file changed, 10 insertions(+), 10 deletions(-)
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index d1b0560..efcd50e 100644
---