Re: [Mesa-dev] [PATCH] mesa: use uint32_t rather than unsigned for xfb struct members

2016-09-30 Thread Jason Ekstrand
Seems reasonable. I'm generally a fan of explicitly sized types anyway. R-B On Sep 30, 2016 4:20 PM, "Timothy Arceri" wrote: > These structs will be written to disk as part of the shader cache > so use uint32_t just to be safe. > --- > src/mesa/main/mtypes.h | 20 ++-- > 1 file

[Mesa-dev] [PATCH] mesa: use uint32_t rather than unsigned for xfb struct members

2016-09-30 Thread Timothy Arceri
These structs will be written to disk as part of the shader cache so use uint32_t just to be safe. --- src/mesa/main/mtypes.h | 20 ++-- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index d1b0560..efcd50e 100644 ---