Re: [Mesa-dev] [PATCH] mesa: set GLSL 1.20 for the fixed-function fragment shader

2017-01-09 Thread Roland Scheidegger
Am 07.01.2017 um 19:11 schrieb Marek Olšák: > On Sat, Jan 7, 2017 at 5:23 PM, Roland Scheidegger wrote: >> Am 07.01.2017 um 15:51 schrieb Marek Olšák: >>> From: Marek Olšák >>> >>> This fixes broken depth texturing after: >>> >>> commit 22639a6e19f95902aef23474ad672bf489231ea7 >>> Author: Timothy

Re: [Mesa-dev] [PATCH] mesa: set GLSL 1.20 for the fixed-function fragment shader

2017-01-07 Thread Marek Olšák
On Sat, Jan 7, 2017 at 5:23 PM, Roland Scheidegger wrote: > Am 07.01.2017 um 15:51 schrieb Marek Olšák: >> From: Marek Olšák >> >> This fixes broken depth texturing after: >> >> commit 22639a6e19f95902aef23474ad672bf489231ea7 >> Author: Timothy Arceri >> Date: Mon Nov 21 00:29:29 2016 +1100 >>

Re: [Mesa-dev] [PATCH] mesa: set GLSL 1.20 for the fixed-function fragment shader

2017-01-07 Thread Roland Scheidegger
Am 07.01.2017 um 15:51 schrieb Marek Olšák: > From: Marek Olšák > > This fixes broken depth texturing after: > > commit 22639a6e19f95902aef23474ad672bf489231ea7 > Author: Timothy Arceri > Date: Mon Nov 21 00:29:29 2016 +1100 > > st/mesa: get Version from gl_program rather than gl_shader_

[Mesa-dev] [PATCH] mesa: set GLSL 1.20 for the fixed-function fragment shader

2017-01-07 Thread Marek Olšák
From: Marek Olšák This fixes broken depth texturing after: commit 22639a6e19f95902aef23474ad672bf489231ea7 Author: Timothy Arceri Date: Mon Nov 21 00:29:29 2016 +1100 st/mesa: get Version from gl_program rather than gl_shader_program --- src/mesa/main/ff_fragment_shader.cpp | 3 ++- 1 f