Am 07.01.2017 um 19:11 schrieb Marek Olšák:
> On Sat, Jan 7, 2017 at 5:23 PM, Roland Scheidegger wrote:
>> Am 07.01.2017 um 15:51 schrieb Marek Olšák:
>>> From: Marek Olšák
>>>
>>> This fixes broken depth texturing after:
>>>
>>> commit 22639a6e19f95902aef23474ad672bf489231ea7
>>> Author: Timothy
On Sat, Jan 7, 2017 at 5:23 PM, Roland Scheidegger wrote:
> Am 07.01.2017 um 15:51 schrieb Marek Olšák:
>> From: Marek Olšák
>>
>> This fixes broken depth texturing after:
>>
>> commit 22639a6e19f95902aef23474ad672bf489231ea7
>> Author: Timothy Arceri
>> Date: Mon Nov 21 00:29:29 2016 +1100
>>
Am 07.01.2017 um 15:51 schrieb Marek Olšák:
> From: Marek Olšák
>
> This fixes broken depth texturing after:
>
> commit 22639a6e19f95902aef23474ad672bf489231ea7
> Author: Timothy Arceri
> Date: Mon Nov 21 00:29:29 2016 +1100
>
> st/mesa: get Version from gl_program rather than gl_shader_
From: Marek Olšák
This fixes broken depth texturing after:
commit 22639a6e19f95902aef23474ad672bf489231ea7
Author: Timothy Arceri
Date: Mon Nov 21 00:29:29 2016 +1100
st/mesa: get Version from gl_program rather than gl_shader_program
---
src/mesa/main/ff_fragment_shader.cpp | 3 ++-
1 f