Re: [Mesa-dev] [PATCH] mesa: replace GLenum with GLenum16 in common structures (v4)

2018-01-29 Thread Marek Olšák
Looks good to me. Marek On Mon, Jan 29, 2018 at 6:54 PM, Brian Paul wrote: > From: Marek Olšák > > v2: - fix glGet* > - also use GLenum16 for DrawBuffers > v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions > v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASS

[Mesa-dev] [PATCH] mesa: replace GLenum with GLenum16 in common structures (v4)

2018-01-29 Thread Brian Paul
From: Marek Olšák v2: - fix glGet* - also use GLenum16 for DrawBuffers v3: - rebase to top of tree (BrianP) and incorporate Ian's suggestions v4: - fix a GLenum16 bug in VBO/save code, add some STATIC_ASSERT()s gl_context = 152432 -> 136840 bytes vbo_context = 22096 -> 20608 bytes Reviewed-