On 28 January 2018 at 12:46, Miklós Máté wrote:
> On 24/01/18 17:16, Emil Velikov wrote:
>>
>> On 20 December 2017 at 16:33, Miklós Máté wrote:
>>>
>>> It's much cleaner to allocate a normal shader struct when
>>> GenFragmentShadersATI is called.
>>>
>>> Signed-off-by: Miklós Máté
>>> ---
>>>
On 24/01/18 17:16, Emil Velikov wrote:
On 20 December 2017 at 16:33, Miklós Máté wrote:
It's much cleaner to allocate a normal shader struct when
GenFragmentShadersATI is called.
Signed-off-by: Miklós Máté
---
src/mesa/main/atifragshader.c | 21 ++---
1 file changed, 10 ins
On 20 December 2017 at 16:33, Miklós Máté wrote:
> It's much cleaner to allocate a normal shader struct when
> GenFragmentShadersATI is called.
>
> Signed-off-by: Miklós Máté
> ---
> src/mesa/main/atifragshader.c | 21 ++---
> 1 file changed, 10 insertions(+), 11 deletions(-)
>
>
Could someone please take a look at this patch?
MM
On 20/12/17 17:33, Miklós Máté wrote:
It's much cleaner to allocate a normal shader struct when
GenFragmentShadersATI is called.
Signed-off-by: Miklós Máté
---
src/mesa/main/atifragshader.c | 21 ++---
1 file changed, 10 in
It's much cleaner to allocate a normal shader struct when
GenFragmentShadersATI is called.
Signed-off-by: Miklós Máté
---
src/mesa/main/atifragshader.c | 21 ++---
1 file changed, 10 insertions(+), 11 deletions(-)
diff --git a/src/mesa/main/atifragshader.c b/src/mesa/main/atifra