Re: [Mesa-dev] [PATCH] mesa: raise maximum viewport and texture size to 8192

2010-12-01 Thread Alex Deucher
Looks good to me too. Once you've applied it, I'll bump the driver limits appropriately for r6xx/7xx/evergreen. Alex On Mon, Nov 29, 2010 at 12:00 PM, Marek Olšák wrote: > FWIW, it looks good to me. > > Marek > > On Wed, Nov 24, 2010 at 8:18 PM, Brian Paul wrote: >> >> On 11/24/2010 12:10 PM,

Re: [Mesa-dev] [PATCH] mesa: raise maximum viewport and texture size to 8192

2010-11-29 Thread Marek Olšák
FWIW, it looks good to me. Marek On Wed, Nov 24, 2010 at 8:18 PM, Brian Paul wrote: > On 11/24/2010 12:10 PM, Brian Paul wrote: > >> On 11/24/2010 10:20 AM, Brian Paul wrote: >> >>> On 11/24/2010 05:23 AM, Marek Olšák wrote: >>> In order to be able to create and render to textures of size

Re: [Mesa-dev] [PATCH] mesa: raise maximum viewport and texture size to 8192

2010-11-24 Thread Brian Paul
On 11/24/2010 12:10 PM, Brian Paul wrote: On 11/24/2010 10:20 AM, Brian Paul wrote: On 11/24/2010 05:23 AM, Marek Olšák wrote: In order to be able to create and render to textures of size 8192x8192 on r600 and nv50, including 3D textures like 8192x4x4. Two new piglit tests have been added to t

Re: [Mesa-dev] [PATCH] mesa: raise maximum viewport and texture size to 8192

2010-11-24 Thread Brian Paul
On 11/24/2010 10:20 AM, Brian Paul wrote: On 11/24/2010 05:23 AM, Marek Olšák wrote: In order to be able to create and render to textures of size 8192x8192 on r600 and nv50, including 3D textures like 8192x4x4. Two new piglit tests have been added to test this: fbo-maxsize and tex3d-maxsize. D

Re: [Mesa-dev] [PATCH] mesa: raise maximum viewport and texture size to 8192

2010-11-24 Thread Brian Paul
On 11/24/2010 05:23 AM, Marek Olšák wrote: In order to be able to create and render to textures of size 8192x8192 on r600 and nv50, including 3D textures like 8192x4x4. Two new piglit tests have been added to test this: fbo-maxsize and tex3d-maxsize. Driver status: swrast passes fbo-maxsize

Re: [Mesa-dev] [PATCH] mesa: raise maximum viewport and texture size to 8192

2010-11-24 Thread Alex Deucher
On Wed, Nov 24, 2010 at 7:23 AM, Marek Olšák wrote: > In order to be able to create and render to textures of size 8192x8192 > on r600 and nv50, including 3D textures like 8192x4x4. Can we bump this to 16k? evergreen and ni chips support 16k surfaces. Alex > > Two new piglit tests have been ad

[Mesa-dev] [PATCH] mesa: raise maximum viewport and texture size to 8192

2010-11-24 Thread Marek Olšák
In order to be able to create and render to textures of size 8192x8192 on r600 and nv50, including 3D textures like 8192x4x4. Two new piglit tests have been added to test this: fbo-maxsize and tex3d-maxsize. Driver status: swrast passes fbo-maxsize and segfaults in tex3d-maxsize. softpipe and