On 10/11/2013 11:28 AM, Paul Berry wrote:
> From: Bryan Cain
>
> When a geometry shader is active, the transform feedback primitive
> type ("mode") needs to be validated against the geometry shader output
> primitive type, not the primitive type passed to the glDraw*()
> function.
Reviewed-by: K
From: Bryan Cain
When a geometry shader is active, the transform feedback primitive
type ("mode") needs to be validated against the geometry shader output
primitive type, not the primitive type passed to the glDraw*()
function.
Fixes the following piglit tests:
- glsl-1.50-geometry-primitive-typ