Re: [Mesa-dev] [PATCH] mesa: fix transform feedback when a geometry shader is active.

2013-10-11 Thread Kenneth Graunke
On 10/11/2013 11:28 AM, Paul Berry wrote: > From: Bryan Cain > > When a geometry shader is active, the transform feedback primitive > type ("mode") needs to be validated against the geometry shader output > primitive type, not the primitive type passed to the glDraw*() > function. Reviewed-by: K

[Mesa-dev] [PATCH] mesa: fix transform feedback when a geometry shader is active.

2013-10-11 Thread Paul Berry
From: Bryan Cain When a geometry shader is active, the transform feedback primitive type ("mode") needs to be validated against the geometry shader output primitive type, not the primitive type passed to the glDraw*() function. Fixes the following piglit tests: - glsl-1.50-geometry-primitive-typ