On Die, 2012-09-04 at 20:21 -0600, Brian Paul wrote:
> From: Brian Paul
>
> This is a long-standing omission in Mesa's texture image size checking.
> We need to take the mipmap level into consideration when checking if the
> width, height and depth are too large.
>
> Fixes the new piglit max-te
From: Brian Paul
This is a long-standing omission in Mesa's texture image size checking.
We need to take the mipmap level into consideration when checking if the
width, height and depth are too large.
Fixes the new piglit max-texture-size-level test.
Thanks to Stéphane Marchesin for finding this