On Thu, Sep 15, 2011 at 11:17 PM, Brian Paul wrote:
> From: Brian Paul
>
> When compiling glDrawPixels, glTexImage(), etc. and we're copying
> the user's image we need to be careful about GL error checking.
> Previously, we were incorrectly generating GL_OUT_OF_MEMORY in
> unpack_image() if width
From: Brian Paul
When compiling glDrawPixels, glTexImage(), etc. and we're copying
the user's image we need to be careful about GL error checking.
Previously, we were incorrectly generating GL_OUT_OF_MEMORY in
unpack_image() if width < 0 or height < 0 or for invalid format/type
values. We now ch
From: Brian Paul
When compiling glDrawPixels, glTexImage(), etc. and we're copying
the user's image we need to be careful about GL error checking.
Previously, we were incorrectly generating GL_OUT_OF_MEMORY in
unpack_image() if width < 0 or height < 0 or for invalid format/type
values. We now ch