Re: [Mesa-dev] [PATCH] mesa: fix crash in st/mesa after deleting a VAO

2014-07-10 Thread Brian Paul
On 07/10/2014 05:11 PM, Marek Olšák wrote: From: Marek Olšák This happens when glGetMultisamplefv (or any other non-draw function) is called, which doesn't invoke the VBO module to update _DrawArrays and the pointer is invalid at that point. However st/mesa still dereferences it to setup verte

[Mesa-dev] [PATCH] mesa: fix crash in st/mesa after deleting a VAO

2014-07-10 Thread Marek Olšák
From: Marek Olšák This happens when glGetMultisamplefv (or any other non-draw function) is called, which doesn't invoke the VBO module to update _DrawArrays and the pointer is invalid at that point. However st/mesa still dereferences it to setup vertex buffers ==> crash. --- src/mesa/main/array