On Mon, Sep 10, 2012 at 6:35 PM, Brian Paul wrote:
> On Mon, Sep 10, 2012 at 3:16 PM, Anuj Phogat wrote:
>> On Thu, Mar 8, 2012 at 7:19 PM, Brian Paul wrote:
>>> There are several cases in which we need to explicity "rebase" colors
>>> (ex: set G=B=0) when getting GL_LUMINANCE textures:
>>> 1. I
On Mon, Sep 10, 2012 at 3:16 PM, Anuj Phogat wrote:
> On Thu, Mar 8, 2012 at 7:19 PM, Brian Paul wrote:
>> There are several cases in which we need to explicity "rebase" colors
>> (ex: set G=B=0) when getting GL_LUMINANCE textures:
>> 1. If the luminance texture is actually stored as rgba
>> 2. I
On Thu, Mar 8, 2012 at 7:19 PM, Brian Paul wrote:
> There are several cases in which we need to explicity "rebase" colors
> (ex: set G=B=0) when getting GL_LUMINANCE textures:
> 1. If the luminance texture is actually stored as rgba
> 2. If getting a luminance texture, but returning rgba
> 3. If g
Looks good to me.
Jose
- Original Message -
> There are several cases in which we need to explicity "rebase" colors
> (ex: set G=B=0) when getting GL_LUMINANCE textures:
> 1. If the luminance texture is actually stored as rgba
> 2. If getting a luminance texture, but returning rgba
> 3. I
There are several cases in which we need to explicity "rebase" colors
(ex: set G=B=0) when getting GL_LUMINANCE textures:
1. If the luminance texture is actually stored as rgba
2. If getting a luminance texture, but returning rgba
3. If getting an rgba texture, but returning luminance
Fixes https: