Thanks for the patch!
Reviewed-by: Alejandro Piñeiro
On 03/04/18 00:36, Dylan Baker wrote:
> Otherwise this variable will only be set if there are spirv shaders
> present, but it's used regardless, resulting in undefined behavior.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=1058
Tested-by: Mark Janes
Dylan Baker writes:
> locally I've added:
> Fixes: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1
>("mesa/program: Link SPIR-V shaders using the SPIR-V code-path")
>
> Quoting Dylan Baker (2018-04-02 15:36:01)
>> Otherwise this variable will only be set if there are spi
locally I've added:
Fixes: 16f6634e7fb5ada308e55b852cd49251e7f3f8b1
("mesa/program: Link SPIR-V shaders using the SPIR-V code-path")
Quoting Dylan Baker (2018-04-02 15:36:01)
> Otherwise this variable will only be set if there are spirv shaders
> present, but it's used regardless, resultin
Otherwise this variable will only be set if there are spirv shaders
present, but it's used regardless, resulting in undefined behavior.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105820
CC: Alejandro Piñeiro
CC: Mark Janes
Signed-off-by: Dylan Baker
---
src/mesa/program/ir_to_mesa.