Reviewed-by: Marek Olšák
Marek
On Sat, Feb 1, 2014 at 1:38 AM, Brian Paul wrote:
> glTexSubImage(), glCopyTexSubImage() and glCompressedTexSubImage()
> only change the texel data, not other state like texture size or format.
> If a driver really needs do something special it can hook into the
>
glTexSubImage(), glCopyTexSubImage() and glCompressedTexSubImage()
only change the texel data, not other state like texture size or format.
If a driver really needs do something special it can hook into the
corresponding driver functions or Map/UnmapTextureImage().
This should avoid some needless