On Wed, Feb 17, 2016 at 4:00 PM, Ian Romanick wrote:
> I think we need to change DepthMode in GLES when the texture image is
> set (by glTexImage or glTexStorage). I think doing the mode swizzle in
> the driver means glGetTexParameteriv(GL_DEPTH_MODE) will return the
> wrong thing.
As you pointe
On 02/16/2016 11:14 PM, Kenneth Graunke wrote:
> On Tuesday, February 16, 2016 6:29:39 PM PST Ilia Mirkin wrote:
>> See commit 9db2098d which did it internally to the i965 driver. No
>> reason not to have this more globally set though.
>>
>> This fixes depth in a bunch of dEQP EXT_texture_border_cl
On Feb 17, 2016 2:14 AM, "Kenneth Graunke" wrote:
>
> On Tuesday, February 16, 2016 6:29:39 PM PST Ilia Mirkin wrote:
> > See commit 9db2098d which did it internally to the i965 driver. No
> > reason not to have this more globally set though.
> >
> > This fixes depth in a bunch of dEQP EXT_texture
On Tuesday, February 16, 2016 6:29:39 PM PST Ilia Mirkin wrote:
> See commit 9db2098d which did it internally to the i965 driver. No
> reason not to have this more globally set though.
>
> This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And
> probably other items as well.
>
>
See commit 9db2098d which did it internally to the i965 driver. No
reason not to have this more globally set though.
This fixes depth in a bunch of dEQP EXT_texture_border_clamp tests. And
probably other items as well.
Signed-off-by: Ilia Mirkin
Cc: Ian Romanick
Cc: mesa-sta...@lists.freedeskto