Re: [Mesa-dev] [PATCH] mesa: change GL_ALL_ATTRIB_BITS to 0xFFFFFFFF

2014-02-02 Thread Eric Anholt
Brian Paul writes: > This has been wrong for many years. It was originally 0x000F and long > ago there was discussion about whether GL_ALL_ATTRIB_BITS should include > the then-new GL_MULTISAMPLE_BIT bit. Eventually the ARB decided that > glPushAttrib(GL_ALL_ATTRIB_BITS) should save all cur

[Mesa-dev] [PATCH] mesa: change GL_ALL_ATTRIB_BITS to 0xFFFFFFFF

2014-02-02 Thread Brian Paul
This has been wrong for many years. It was originally 0x000F and long ago there was discussion about whether GL_ALL_ATTRIB_BITS should include the then-new GL_MULTISAMPLE_BIT bit. Eventually the ARB decided that glPushAttrib(GL_ALL_ATTRIB_BITS) should save all current and future attribute gro