On 07/25/2013 03:47 PM, Kenneth Graunke wrote:
For GLSL programs, enabledTargets can have more than one bit set. For
example, a shader that uses sampler2D and samplerCube uniforms will have
both TEXTURE_2D_BIT and TEXTURE_CUBE_BIT set.
The code that sets _ReallyEnabled already handles this, sel
For GLSL programs, enabledTargets can have more than one bit set. For
example, a shader that uses sampler2D and samplerCube uniforms will have
both TEXTURE_2D_BIT and TEXTURE_CUBE_BIT set.
The code that sets _ReallyEnabled already handles this, selecting the
"highest priority" texture target. We