On 05/13/2013 12:15 AM, Chris Forbes wrote:
After a meta op which touches the stencil state, the stencil reference
value would be revalidated against the current stencil depth, rather
than simply being restored.
In particular, the following call sequence would cause the stencil
reference value t
After a meta op which touches the stencil state, the stencil reference
value would be revalidated against the current stencil depth, rather
than simply being restored.
In particular, the following call sequence would cause the stencil
reference value to be smashed to zero:
- BindFramebuffer( /* f