On 01/16/2013 01:49 PM, Kenneth Graunke wrote:
ES 3.0 supports 2D array textures, which are populated via TexImage3D.
Fixes es3conform's shadow_execution_frag test.
Actually, this should be handled by other checks already in
texture_error_check. Search for "additional checks for depth textur
On Wed, Jan 16, 2013 at 2:38 PM, Ian Romanick wrote:
> These checks are suck. :( Won't this let you specify depth component
> textures for GL_TEXTURE_3D textures too?
Looks like it, since packed_pixels_pixelstore is failing with this patch.
___
mesa-de
On 01/16/2013 01:49 PM, Kenneth Graunke wrote:
ES 3.0 supports 2D array textures, which are populated via TexImage3D.
Fixes es3conform's shadow_execution_frag test.
Signed-off-by: Kenneth Graunke
---
src/mesa/main/glformats.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff -
ES 3.0 supports 2D array textures, which are populated via TexImage3D.
Fixes es3conform's shadow_execution_frag test.
Signed-off-by: Kenneth Graunke
---
src/mesa/main/glformats.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/glformats.c b/src/mesa/main/gl