On Wed, May 17, 2017 at 6:30 AM, Philipp Zabel wrote:
> On Tue, 2017-05-16 at 10:33 -0400, Rob Clark wrote:
>> Don't reject YUV formats that the driver doesn't handle natively, since
>> mesa/st already knows how to lower this in shader.
>>
>> Fixes: 83e9de2 ("st/mesa: EGLImageTarget* error handlin
On Tue, 2017-05-16 at 10:33 -0400, Rob Clark wrote:
> Don't reject YUV formats that the driver doesn't handle natively, since
> mesa/st already knows how to lower this in shader.
>
> Fixes: 83e9de2 ("st/mesa: EGLImageTarget* error handling")
> Cc: 17.1 Signed-off-by: Rob Clark
> ---
> src/mesa/s
On 16.05.2017 16:33, Rob Clark wrote:
Don't reject YUV formats that the driver doesn't handle natively, since
mesa/st already knows how to lower this in shader.
Fixes: 83e9de2 ("st/mesa: EGLImageTarget* error handling")
Cc: 17.1
Seems reasonable.
Reviewed-by: Nicolai Hähnle
---
src/mesa
On Tue, May 16, 2017 at 10:33 AM, Rob Clark wrote:
> Don't reject YUV formats that the driver doesn't handle natively, since
> mesa/st already knows how to lower this in shader.
I probably should have mentioned that 'kmscube -M nv12-1img' is a good
way to test this
BR,
-R
> Fixes: 83e9de2 ("st/
Don't reject YUV formats that the driver doesn't handle natively, since
mesa/st already knows how to lower this in shader.
Fixes: 83e9de2 ("st/mesa: EGLImageTarget* error handling")
Cc: 17.1
---
src/mesa/state_tracker/st_cb_eglimage.c | 32 ++--
1 file changed, 30 ins