Am 14.05.2014 21:45, schrieb Brian Paul:
> On 05/14/2014 01:07 PM, srol...@vmware.com wrote:
>> From: Roland Scheidegger
>>
>> Previously the code used the total number of ubos being declared in the
>> linked program (so the ubos of all shaders combined), use the number
>> from the particular shad
On 05/14/2014 01:07 PM, srol...@vmware.com wrote:
From: Roland Scheidegger
Previously the code used the total number of ubos being declared in the
linked program (so the ubos of all shaders combined), use the number
from the particular shader instead.
This fixes an assertion failure with piglit
From: Roland Scheidegger
Previously the code used the total number of ubos being declared in the
linked program (so the ubos of all shaders combined), use the number
from the particular shader instead.
This fixes an assertion failure with piglit arb_uniform_buffer_object-maxblocks
seen in llvmpip