On 04/12/2016 12:48 PM, Jakob Sinclair wrote:
GLvoid was used before in OpenGL but it has changed to just using void.
All GLvoids in mesa's state tracker has been changed to void in this patch.
Tested this with piglit and no problems were found. No compiler
warnings also. I also don't have push
GLvoid was used before in OpenGL but it has changed to just using void.
All GLvoids in mesa's state tracker has been changed to void in this patch.
Tested this with piglit and no problems were found. No compiler
warnings also. I also don't have push acces to the repository so
someone that is revie