On Wed, Jul 13, 2011 at 4:53 PM, Brian Paul wrote:
> On Fri, Jun 24, 2011 at 7:20 AM, Brian Paul wrote:
>> On 06/23/2011 11:22 PM, Dave Airlie wrote:
>>>
>>> From: Dave Airlie
>>>
>>> inline the hotpath of the reference remaining the same, this shouldn't
>>> penalise the slow path at all but impr
On Wed, Jul 13, 2011 at 7:26 PM, Brian Paul wrote:
> On Wed, Jul 13, 2011 at 12:04 PM, Dave Airlie wrote:
>> On Wed, Jul 13, 2011 at 4:53 PM, Brian Paul wrote:
> [...]
>>> Dave, were you going to commit this patch?
>>>
>>
>> I'm on holidays/moving around the world, so its sitting on my laptop
>>
On Wed, Jul 13, 2011 at 12:04 PM, Dave Airlie wrote:
> On Wed, Jul 13, 2011 at 4:53 PM, Brian Paul wrote:
[...]
>> Dave, were you going to commit this patch?
>>
>
> I'm on holidays/moving around the world, so its sitting on my laptop
> here, probably get to it once I start back to work.
OK, if y
On Fri, Jun 24, 2011 at 7:20 AM, Brian Paul wrote:
> On 06/23/2011 11:22 PM, Dave Airlie wrote:
>>
>> From: Dave Airlie
>>
>> inline the hotpath of the reference remaining the same, this shouldn't
>> penalise the slow path at all but improve the hot path so we don't have
>> to jump to the function
BTW, the same treatment could probably be given to a few other
object types, like texture objects and buffer objects.
-Brian
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On 06/23/2011 11:22 PM, Dave Airlie wrote:
From: Dave Airlie
inline the hotpath of the reference remaining the same, this shouldn't
penalise the slow path at all but improve the hot path so we don't have
to jump to the function.
It also moves some assert checks under an #ifndef NDEBUG.
Signed-
From: Dave Airlie
inline the hotpath of the reference remaining the same, this shouldn't
penalise the slow path at all but improve the hot path so we don't have
to jump to the function.
It also moves some assert checks under an #ifndef NDEBUG.
Signed-off-by: Dave Airlie
---
src/mesa/program/p