Re: [Mesa-dev] [PATCH] mesa/main: Rework the shader capture naming convention

2018-04-30 Thread Eero Tamminen
Hi, On 28.04.2018 17:39, Benedikt Schemmer wrote: Change from a purely number.shader_test naming scheme to sha_number.shader_test because especially games often use the same number for entirely different shaders based on graphics settings etc. and then already captured shaders get overwritten.

[Mesa-dev] [PATCH] mesa/main: Rework the shader capture naming convention

2018-04-28 Thread Benedikt Schemmer
Change from a purely number.shader_test naming scheme to sha_number.shader_test because especially games often use the same number for entirely different shaders based on graphics settings etc. and then already captured shaders get overwritten. It is also useful for capturing shaders from applica