On Thu, Nov 28, 2013 at 4:13 AM, Roland Scheidegger wrote:
> Looks good to me.
> Though frankly I don't know if that really is better than your idea of
> faking 4-sample resources - it at least is simpler. But noone else
> chimed in...
>
I'm pretty ambivalent about which way to go, this is probabl
Looks good to me.
Though frankly I don't know if that really is better than your idea of
faking 4-sample resources - it at least is simpler. But noone else
chimed in...
Roland
Am 27.11.2013 10:47, schrieb Dave Airlie:
> This adds a gallium cap that allows us to fake GL3.0 by
> not exposing MSAA o
Looks great. Thanks for doing this! Future is now.
Jose
- Original Message -
> This adds a gallium cap that allows us to fake GL3.0 by
> not exposing MSAA on sw rendering. It also forces the
> extra extensions needed for GL3.2. Along with a patch to
> raise the GLSL version in llvmpipe th
This adds a gallium cap that allows us to fake GL3.0 by
not exposing MSAA on sw rendering. It also forces the
extra extensions needed for GL3.2. Along with a patch to
raise the GLSL version in llvmpipe this will expose GL3.3
on llvmpipe.
However we still need Marek's code for layered clears.
Sign