Re: [Mesa-dev] [PATCH] mesa/llvmpipe: add fake MSAA support

2013-11-27 Thread Dave Airlie
On Thu, Nov 28, 2013 at 4:13 AM, Roland Scheidegger wrote: > Looks good to me. > Though frankly I don't know if that really is better than your idea of > faking 4-sample resources - it at least is simpler. But noone else > chimed in... > I'm pretty ambivalent about which way to go, this is probabl

Re: [Mesa-dev] [PATCH] mesa/llvmpipe: add fake MSAA support

2013-11-27 Thread Roland Scheidegger
Looks good to me. Though frankly I don't know if that really is better than your idea of faking 4-sample resources - it at least is simpler. But noone else chimed in... Roland Am 27.11.2013 10:47, schrieb Dave Airlie: > This adds a gallium cap that allows us to fake GL3.0 by > not exposing MSAA o

Re: [Mesa-dev] [PATCH] mesa/llvmpipe: add fake MSAA support

2013-11-27 Thread Jose Fonseca
Looks great. Thanks for doing this! Future is now. Jose - Original Message - > This adds a gallium cap that allows us to fake GL3.0 by > not exposing MSAA on sw rendering. It also forces the > extra extensions needed for GL3.2. Along with a patch to > raise the GLSL version in llvmpipe th

[Mesa-dev] [PATCH] mesa/llvmpipe: add fake MSAA support

2013-11-27 Thread Dave Airlie
This adds a gallium cap that allows us to fake GL3.0 by not exposing MSAA on sw rendering. It also forces the extra extensions needed for GL3.2. Along with a patch to raise the GLSL version in llvmpipe this will expose GL3.3 on llvmpipe. However we still need Marek's code for layered clears. Sign