Trailing whitespace and style issue with else fixed and pushed. Thanks!
On 31/03/17 17:22, Nicolai Hähnle wrote:
On 30.03.2017 22:31, Bartosz Tomczyk wrote:
Call it directly when batch queue is empty. This avoids costly thread
synchronisation. This commit improves performance of games that have
On 30.03.2017 22:31, Bartosz Tomczyk wrote:
Call it directly when batch queue is empty. This avoids costly thread
synchronisation. This commit improves performance of games that have
previously regressed with mesa_glthread=true.
Reviewed-by: Nicolai Hähnle
---
src/mesa/main/glthread.c | 47
Call it directly when batch queue is empty. This avoids costly thread
synchronisation. This commit improves performance of games that have
previously regressed with mesa_glthread=true.
---
src/mesa/main/glthread.c | 47 ++-
1 file changed, 34 insertions(