Re: [Mesa-dev] [PATCH] mesa/fbobject: Update CubeMapFace when reusing textures

2016-11-16 Thread Brian Paul
On 11/16/2016 04:33 PM, Nanley Chery wrote: Framebuffer attachments can be specified through FramebufferTexture* calls. Upon specifying a depth (or stencil) framebuffer attachment that internally reuses a texture, the cube map face of the new attachment would not be updated (defaulting to TEXTURE

[Mesa-dev] [PATCH] mesa/fbobject: Update CubeMapFace when reusing textures

2016-11-16 Thread Nanley Chery
Framebuffer attachments can be specified through FramebufferTexture* calls. Upon specifying a depth (or stencil) framebuffer attachment that internally reuses a texture, the cube map face of the new attachment would not be updated (defaulting to TEXTURE_CUBE_MAP_POSITIVE_X). Fix this issue by actua