On Thu, Mar 19, 2015 at 10:56 AM, Laura Ekstrand wrote:
>
>
> On Wed, Mar 18, 2015 at 3:15 PM, Anuj Phogat wrote:
>>
>> On Wed, Mar 18, 2015 at 1:06 PM, Laura Ekstrand
>> wrote:
>> > So it turns out that this doesn't actually fix any bugs or add any
>> > features,
>> > stictly speaking. However,
On Wed, Mar 18, 2015 at 3:15 PM, Anuj Phogat wrote:
> On Wed, Mar 18, 2015 at 1:06 PM, Laura Ekstrand
> wrote:
> > So it turns out that this doesn't actually fix any bugs or add any
> features,
> > stictly speaking. However, it does avoid a lot of kludginess.
> Previously, if
> > you called
> >
On Wed, Mar 18, 2015 at 1:06 PM, Laura Ekstrand wrote:
> So it turns out that this doesn't actually fix any bugs or add any features,
> stictly speaking. However, it does avoid a lot of kludginess. Previously, if
> you called
>
> glCopyTextureSubImage3D(texcube, 0, 0, 0, zoffset = 3, ...
>
> it w
So it turns out that this doesn't actually fix any bugs or add any features,
stictly speaking. However, it does avoid a lot of kludginess. Previously, if
you called
glCopyTextureSubImage3D(texcube, 0, 0, 0, zoffset = 3, ...
it would grab the texture image object for face = 0 in teximage.c instea