Re: [Mesa-dev] [PATCH] llvmpipe: simplify address calculation for 4x4 blocks

2015-03-27 Thread Jose Fonseca
Reviewed-by: Jose Fonseca On 27/03/15 15:53, srol...@vmware.com wrote: From: Roland Scheidegger These functions looked quite complicated, even though what they actually did was trivial (ever since we dropped swizzled rendering). Also drop lookup of format block per bytes done for each block,

[Mesa-dev] [PATCH] llvmpipe: simplify address calculation for 4x4 blocks

2015-03-27 Thread sroland
From: Roland Scheidegger These functions looked quite complicated, even though what they actually did was trivial (ever since we dropped swizzled rendering). Also drop lookup of format block per bytes done for each block, and do it once per scene instead. This improves everybody's favorite "bench