Re: [Mesa-dev] [PATCH] llvmpipe: handle shader sample mask output

2017-10-17 Thread Brian Paul
LGTM. Reviewed-by: Brian Paul On 10/17/2017 01:58 PM, srol...@vmware.com wrote: From: Roland Scheidegger This probably isn't all that useful for GL, but there are apis where sample_mask is a valid output even without msaa. Just discard the pixel if the sample_mask doesn't include the bit for

[Mesa-dev] [PATCH] llvmpipe: handle shader sample mask output

2017-10-17 Thread sroland
From: Roland Scheidegger This probably isn't all that useful for GL, but there are apis where sample_mask is a valid output even without msaa. Just discard the pixel if the sample_mask doesn't include the bit for sample 0. --- src/gallium/drivers/llvmpipe/lp_state_fs.c | 26 +