Thanks for doing this Roland.
- Original Message -
> From: Roland Scheidegger
>
> We do rendering to linear color buffers for quite some time, and since
> switching to linear depth buffers all the tiled/linear logic was unused.
> So get rid of (most) of it - there's still some LAYOUT_NON
From: Roland Scheidegger
We do rendering to linear color buffers for quite some time, and since
switching to linear depth buffers all the tiled/linear logic was unused.
So get rid of (most) of it - there's still some LAYOUT_NONE things and
late allocation of resources which probably could be simp