[Mesa-dev] [PATCH] llvmpipe: get rid of depth swizzling.

2013-04-26 Thread sroland
From: Roland Scheidegger Eliminating this we no longer need to copy between linear and swizzled layout. This is probably not quite ideal since it's a bit more work for now, could do some optimizations by moving depth testing outside the fragment shader loop (but tricky for early depth test as we

[Mesa-dev] [PATCH] llvmpipe: get rid of depth swizzling.

2013-04-26 Thread sroland
From: Roland Scheidegger Eliminating this we no longer need to copy between linear and swizzled layout. This is probably not quite ideal since it's a bit more work for now, could do some optimizations by moving depth testing outside the fragment shader loop (but tricky for early depth test as we