Re: [Mesa-dev] [PATCH] llvmpipe: fix pipeline statistics with a null ps

2013-08-14 Thread Roland Scheidegger
Am 14.08.2013 07:40, schrieb Zack Rusin: > If the fragment shader is null then pixel shader invocations have > to be equal to zero. And if we're running a null ps then clipper > invocations and primitives should be equal to zero but only > if both stancil and depth testing are disabled. > > Signed

[Mesa-dev] [PATCH] llvmpipe: fix pipeline statistics with a null ps

2013-08-14 Thread Zack Rusin
If the fragment shader is null then pixel shader invocations have to be equal to zero. And if we're running a null ps then clipper invocations and primitives should be equal to zero but only if both stancil and depth testing are disabled. Signed-off-by: Zack Rusin --- src/gallium/drivers/llvmpip

[Mesa-dev] [PATCH] llvmpipe: fix pipeline statistics with a null ps

2013-08-12 Thread Zack Rusin
If the fragment shader is null then pixel shader invocations have to be equal to zero. And if we're running a null ps then clipper invocations and primitives should be equal to zero but only if both stancil and depth testing are disabled. Signed-off-by: Zack Rusin --- src/gallium/drivers/llvmpip