Am 14.08.2013 07:40, schrieb Zack Rusin:
> If the fragment shader is null then pixel shader invocations have
> to be equal to zero. And if we're running a null ps then clipper
> invocations and primitives should be equal to zero but only
> if both stancil and depth testing are disabled.
>
> Signed
If the fragment shader is null then pixel shader invocations have
to be equal to zero. And if we're running a null ps then clipper
invocations and primitives should be equal to zero but only
if both stancil and depth testing are disabled.
Signed-off-by: Zack Rusin
---
src/gallium/drivers/llvmpip
If the fragment shader is null then pixel shader invocations have
to be equal to zero. And if we're running a null ps then clipper
invocations and primitives should be equal to zero but only
if both stancil and depth testing are disabled.
Signed-off-by: Zack Rusin
---
src/gallium/drivers/llvmpip