- Original Message -
> Am 22.03.2013 13:28, schrieb Jose Fonseca:
> >> @@ -1009,6 +1020,17 @@ lp_blend_type_from_format_desc(const struct
> >> util_format_description *format_desc
> >> unsigned i;
> >> unsigned chan;
> >>
> >> + if (format_desc->format == PIPE_FORMAT_R11G11B10
Am 22.03.2013 13:28, schrieb Jose Fonseca:
> - Original Message -
>> From: Roland Scheidegger
>>
>> New conversion code to handle conversion from/to r11g11b10 AoS to/from
>> SoA floats, and also add code for conversion from rgb9e5 AoS to float SoA
>> (which works pretty much the same as r1
- Original Message -
> From: Roland Scheidegger
>
> New conversion code to handle conversion from/to r11g11b10 AoS to/from
> SoA floats, and also add code for conversion from rgb9e5 AoS to float SoA
> (which works pretty much the same as r11g11b10 except for the packing).
> (This code sho
From: Roland Scheidegger
New conversion code to handle conversion from/to r11g11b10 AoS to/from
SoA floats, and also add code for conversion from rgb9e5 AoS to float SoA
(which works pretty much the same as r11g11b10 except for the packing).
(This code should also be used for texture sampling ins
Ok so before someone else notices that, ignore the rgb9e5 part.
The format isn't quite what I thought it was...
Roland
Am 21.03.2013 23:28, schrieb srol...@vmware.com:
> From: Roland Scheidegger
>
> New conversion code to handle conversion from/to r11g11b10 AoS to/from
> SoA floats, and also ad
From: Roland Scheidegger
New conversion code to handle conversion from/to r11g11b10 AoS to/from
SoA floats, and also add code for conversion from rgb9e5 AoS to float SoA
(which works pretty much the same as r11g11b10 except for the packing).
(This code should also be used for texture sampling ins