Am 28.06.2011 00:12, schrieb Ian Romanick:
> On 06/23/2011 07:56 AM, Alex Deucher wrote:
>> On Thu, Jun 23, 2011 at 10:38 AM, Roland Scheidegger
>> wrote:
>>> Am 23.06.2011 16:09, schrieb Jerome Glisse:
On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher
wrote:
> On Wed, Jun 22, 2011 a
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On 06/23/2011 07:56 AM, Alex Deucher wrote:
> On Thu, Jun 23, 2011 at 10:38 AM, Roland Scheidegger
> wrote:
>> Am 23.06.2011 16:09, schrieb Jerome Glisse:
>>> On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher
>>> wrote:
On Wed, Jun 22, 2011 at 10
On 23.06.2011 04:12, Roland Scheidegger wrote:
> Am 21.06.2011 20:59, schrieb Sven Arvidsson:
>> This change broke a whole lot of stuff on r600g, for example Unigine
>> Heaven:
>>
>> shader uses too many varying components (36 > 32)
> It looks like the r600g driver claims to only support 10 va
On Thu, Jun 23, 2011 at 10:38 AM, Roland Scheidegger wrote:
> Am 23.06.2011 16:09, schrieb Jerome Glisse:
>> On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher wrote:
>>> On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger
>>> wrote:
Am 21.06.2011 20:59, schrieb Sven Arvidsson:
> This cha
On Thu, Jun 23, 2011 at 10:38 AM, Roland Scheidegger wrote:
> Am 23.06.2011 16:09, schrieb Jerome Glisse:
>> On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher wrote:
>>> On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger
>>> wrote:
Am 21.06.2011 20:59, schrieb Sven Arvidsson:
> This cha
Am 23.06.2011 16:09, schrieb Jerome Glisse:
> On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher wrote:
>> On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger
>> wrote:
>>> Am 21.06.2011 20:59, schrieb Sven Arvidsson:
This change broke a whole lot of stuff on r600g, for example Unigine
He
On Wed, Jun 22, 2011 at 10:49 PM, Alex Deucher wrote:
> On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger
> wrote:
>> Am 21.06.2011 20:59, schrieb Sven Arvidsson:
>>> This change broke a whole lot of stuff on r600g, for example Unigine
>>> Heaven:
>>>
>>> shader uses too many varying co
On Wed, Jun 22, 2011 at 10:12 PM, Roland Scheidegger wrote:
> Am 21.06.2011 20:59, schrieb Sven Arvidsson:
>> This change broke a whole lot of stuff on r600g, for example Unigine
>> Heaven:
>>
>> shader uses too many varying components (36 > 32)
>
> It looks like the r600g driver claims to o
Am 21.06.2011 20:59, schrieb Sven Arvidsson:
> This change broke a whole lot of stuff on r600g, for example Unigine
> Heaven:
>
> shader uses too many varying components (36 > 32)
It looks like the r600g driver claims to only support 10 varyings, which
the state tracker reduces to 8 (as it
This change broke a whole lot of stuff on r600g, for example Unigine
Heaven:
shader uses too many varying components (36 > 32)
I was going to attach the failing shader but it doesn't seem to have
been logged by MESA_GLSL=log
--
Cheers,
Sven Arvidsson
http://www.whiz.se
PGP Key ID 760BDD
On Mon, 13 Jun 2011 12:09:04 -0700, "Ian Romanick" wrote:
> From: Ian Romanick
>
> Previously it was up to the driver or later code generator to reject
> these shaders. It turns out that nobody did this.
>
> This will need changes to support geometry shaders.
>
> NOTE: This is a candidate for
Ian Romanick [2011-06-13 12:09]:
> [...]
> + } else if (var->type->is_matrix()) {
> + varying_vectors += var->type->matrix_columns;
> + float_components += var->type->matrix_columns * 4;
> + } else {
> + varying_vectors++;
> + float_components += var->type
From: Ian Romanick
Previously it was up to the driver or later code generator to reject
these shaders. It turns out that nobody did this.
This will need changes to support geometry shaders.
NOTE: This is a candidate for the stable branches.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?
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