On Mon, Sep 8, 2014 at 2:28 PM, Kenneth Graunke wrote:
> Excess conversions considered harmful.
>
> Recently Matt reworked the boolean uniform handling to use the value of
> UniformBooleanTrue, rather than integer 1, when uploading uniforms:
>
> mesa: Upload boolean uniforms using UniformBoole
Excess conversions considered harmful.
Recently Matt reworked the boolean uniform handling to use the value of
UniformBooleanTrue, rather than integer 1, when uploading uniforms:
mesa: Upload boolean uniforms using UniformBooleanTrue.
glsl: Use UniformBooleanTrue value for uniform initial