Kenneth Graunke writes:
> This option can force textures to be untiled. However, on Gen6+, depth
> buffers must be Y-tiled. MSAA buffers also must be Y-tiled. So setting
> this option on even a trivial application like glxgears causes assertion
> failures in a debug build, and likely GPU hangs
This option can force textures to be untiled. However, on Gen6+, depth
buffers must be Y-tiled. MSAA buffers also must be Y-tiled. So setting
this option on even a trivial application like glxgears causes assertion
failures in a debug build, and likely GPU hangs in a release build.
It's just gi