On Sat, 9 Jul 2011 03:41:32 -0700, Kenneth Graunke
wrote:
> The existing code was missing GL_DEPTH_COMPONENT32, resulting in it
> wrongly returning the color buffer instead of the depth buffer.
>
> Fixes an issue in PlaneShift 0.5.7 when casting spells. The game calls
> CopyTexSubImage2D on bu
The existing code was missing GL_DEPTH_COMPONENT32, resulting in it
wrongly returning the color buffer instead of the depth buffer.
Fixes an issue in PlaneShift 0.5.7 when casting spells. The game calls
CopyTexSubImage2D on buffers with a GL_DEPTH_COMPONENT32 internal
format, which (prior to this