On Sat, Oct 22, 2016 at 10:31:39PM -0700, Jason Ekstrand wrote:
> At least on Sky Lake, after emitting 3DSTATE_CONSTANT_*, you are required
> to re-emit the 3DSTATE_BINDING_TABLE_POINTERS packet for the corresponding
> stage. If you don't, double-buffering may fail and you may get the wrong
> cons
At least on Sky Lake, after emitting 3DSTATE_CONSTANT_*, you are required
to re-emit the 3DSTATE_BINDING_TABLE_POINTERS packet for the corresponding
stage. If you don't, double-buffering may fail and you may get the wrong
constants. It turns out that you need to do this even if you have no push
c