On Mon, 17 Oct 2011 11:52:05 +0800, Yuanhan Liu
wrote:
> On Sat, Oct 15, 2011 at 08:59:52AM +0800, Liu Aleaxander wrote:
> > On Sat, Oct 15, 2011 at 2:11 AM, Eric Anholt wrote:
> > > On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
> > > wrote:
> > >> The patch(based on the reading of the emula
On Sat, Oct 15, 2011 at 08:59:52AM +0800, Liu Aleaxander wrote:
> On Sat, Oct 15, 2011 at 2:11 AM, Eric Anholt wrote:
> > On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
> > wrote:
> >> The patch(based on the reading of the emulator) came from while I was
> >> trying to fix the oglc pbo texImage
On Sat, Oct 15, 2011 at 2:11 AM, Eric Anholt wrote:
> On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
> wrote:
>> The patch(based on the reading of the emulator) came from while I was
>> trying to fix the oglc pbo texImage.1PBODefaults fail. This case
>> generates a texture with the width and he
On Thu, 13 Oct 2011 11:34:34 +0800, Yuanhan Liu
wrote:
> The patch(based on the reading of the emulator) came from while I was
> trying to fix the oglc pbo texImage.1PBODefaults fail. This case
> generates a texture with the width and height equal to window's width
> and height respectively, then
On 10/13/2011 10:40 PM, Yuanhan Liu wrote:
On Thu, Oct 13, 2011 at 09:12:09PM -0700, Ian Romanick wrote:
On 10/12/2011 08:34 PM, Yuanhan Liu wrote:
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it on the whole window.
So, it's exactly one texe
On Thu, Oct 13, 2011 at 09:12:09PM -0700, Ian Romanick wrote:
> On 10/12/2011 08:34 PM, Yuanhan Liu wrote:
> >The patch(based on the reading of the emulator) came from while I was
> >trying to fix the oglc pbo texImage.1PBODefaults fail. This case
> >generates a texture with the width and height eq
On 10/12/2011 08:34 PM, Yuanhan Liu wrote:
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it o
The patch(based on the reading of the emulator) came from while I was
trying to fix the oglc pbo texImage.1PBODefaults fail. This case
generates a texture with the width and height equal to window's width
and height respectively, then try to texture it on the whole window.
So, it's exactly one texe