Reviewed-by: Jordan Justen
On 2015-03-06 00:26:35, Iago Toral Quiroga wrote:
> If scratch space is needed for a shader stage we try to reuse the last scratch
> buffer bound to that stage. If we can't, we free the old scratch buffer and
> allocate a new one. This means we always keep the last scra
If scratch space is needed for a shader stage we try to reuse the last scratch
buffer bound to that stage. If we can't, we free the old scratch buffer and
allocate a new one. This means we always keep the last scratch buffer for a
particular shader stage around for the entire life span of the conte
If scratch space is needed for a shader stage we try to reuse the last scratch
buffer bound to that stage. If we can't, we free the old scratch buffer and
allocate a new one. This means we always keep the last scratch buffer for a
particular shader stage around for the entire live span of the conte