On Wed, Oct 2, 2013 at 2:14 AM, Chris Forbes wrote:
> With those fixes:
>
> Reviewed-by: Chris Forbes
Thanks, I will push it shortly.
With this change landed, the slowness of sample_d is no longer the
bottleneck. Instead, the lack of native SIMD16 sample_d becomes the
problem. I have posted my
With those fixes:
Reviewed-by: Chris Forbes
On Wed, Oct 2, 2013 at 6:38 AM, Ian Romanick wrote:
> On 09/30/2013 10:54 PM, Chia-I Wu wrote:
>> From: Chia-I Wu
>
> I agree with both of Ken's comments. With those fixed, this patch is
>
> Reviewed-by: Ian Romanick
>
>> Consider only the top-left
On 09/30/2013 10:54 PM, Chia-I Wu wrote:
> From: Chia-I Wu
I agree with both of Ken's comments. With those fixed, this patch is
Reviewed-by: Ian Romanick
> Consider only the top-left and top-right pixels to approximate DDX in a 2x2
> subspan, unless the application requests a more accurate ap
On 09/30/2013 10:54 PM, Chia-I Wu wrote:
> From: Chia-I Wu
>
> Consider only the top-left and top-right pixels to approximate DDX in a 2x2
> subspan, unless the application requests a more accurate approximation via
> GL_FRAGMENT_SHADER_DERIVATIVE_HINT or this optimization is disabled from the
>
From: Chia-I Wu
Consider only the top-left and top-right pixels to approximate DDX in a 2x2
subspan, unless the application requests a more accurate approximation via
GL_FRAGMENT_SHADER_DERIVATIVE_HINT or this optimization is disabled from the
new driconf option disable_derivative_optimization.