On 06/05/2015 01:12 PM, Matt Turner wrote:
> On Fri, Jun 5, 2015 at 10:29 AM, Bish, Jim wrote:
>> On 06/04/2015 04:35 PM, Ben Widawsky wrote:
>>> On Wed, Jun 03, 2015 at 05:42:10PM -0700, Matt Turner wrote:
I ran the patch through our Jenkins CI system and while it does fix 26
tests on
On Fri, Jun 5, 2015 at 10:29 AM, Bish, Jim wrote:
> On 06/04/2015 04:35 PM, Ben Widawsky wrote:
>> On Wed, Jun 03, 2015 at 05:42:10PM -0700, Matt Turner wrote:
>>> I ran the patch through our Jenkins CI system and while it does fix 26
>>> tests on BDW, it causes an assertion failure in
>>> tests/s
On 06/03/2015 05:29 PM, Kenneth Graunke wrote:
> On Wednesday, June 03, 2015 11:35:43 PM Bish, Jim wrote:
>> For BDW and newer hardware, vertex shaders can be dispatched
>> using simd8 scalars, but when spills occur performance will
>> be impacted.
>>
>> Fixes spec@glsl-1.10@execution@varying-pac
On 06/04/2015 04:35 PM, Ben Widawsky wrote:
> On Wed, Jun 03, 2015 at 05:42:10PM -0700, Matt Turner wrote:
>> On Wed, Jun 3, 2015 at 5:29 PM, Kenneth Graunke
>> wrote:
>>> On Wednesday, June 03, 2015 11:35:43 PM Bish, Jim wrote:
For BDW and newer hardware, vertex shaders can be dispatched
Hi,
On 06/05/2015 02:35 AM, Ben Widawsky wrote:
On Wed, Jun 03, 2015 at 05:42:10PM -0700, Matt Turner wrote:
I ran the patch through shader-db, and there were no changes, but
that's because we have no vertex shaders that spill. Until we have
vertex shaders that spill, I don't think figuring out
On Wed, Jun 03, 2015 at 05:42:10PM -0700, Matt Turner wrote:
> On Wed, Jun 3, 2015 at 5:29 PM, Kenneth Graunke wrote:
> > On Wednesday, June 03, 2015 11:35:43 PM Bish, Jim wrote:
> >> For BDW and newer hardware, vertex shaders can be dispatched
> >> using simd8 scalars, but when spills occur perfo
On Wed, Jun 3, 2015 at 5:29 PM, Kenneth Graunke wrote:
> On Wednesday, June 03, 2015 11:35:43 PM Bish, Jim wrote:
>> For BDW and newer hardware, vertex shaders can be dispatched
>> using simd8 scalars, but when spills occur performance will
>> be impacted.
>>
>> Fixes spec@glsl-1.10@execution@vary
On Wednesday, June 03, 2015 11:35:43 PM Bish, Jim wrote:
> For BDW and newer hardware, vertex shaders can be dispatched
> using simd8 scalars, but when spills occur performance will
> be impacted.
>
> Fixes spec@glsl-1.10@execution@varying-packing@simple by falling back
> to vec4x2 dispatch. There
For BDW and newer hardware, vertex shaders can be dispatched
using simd8 scalars, but when spills occur performance will
be impacted.
Fixes spec@glsl-1.10@execution@varying-packing@simple by falling back
to vec4x2 dispatch. There is another issue with simd8 dispatch which
will be addressed later.