On 03/13/2013 10:45 AM, Eric Anholt wrote:
This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Plausible!
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
This avoids some snooping overhead between EUs processing separate shaders
(so VS versus FS).
Improves performance of a minecraft trace with shader_time by 28.9% +/-
18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).
v2: Add a define for the stride with a comment explaining