Re: [Mesa-dev] [PATCH] i965: Split shader_time entries into separate cachelines.

2013-03-13 Thread Kenneth Graunke
On 03/13/2013 10:45 AM, Eric Anholt wrote: This avoids some snooping overhead between EUs processing separate shaders (so VS versus FS). Plausible! Improves performance of a minecraft trace with shader_time by 28.9% +/- 18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4).

[Mesa-dev] [PATCH] i965: Split shader_time entries into separate cachelines.

2013-03-13 Thread Eric Anholt
This avoids some snooping overhead between EUs processing separate shaders (so VS versus FS). Improves performance of a minecraft trace with shader_time by 28.9% +/- 18.3% (n=7), and performance of my old GLSL demo by 93.7% +/- 0.8% (n=4). v2: Add a define for the stride with a comment explaining