On Thu, Mar 3, 2016 at 6:44 PM, Kenneth Graunke wrote:
> When BaseLevel > 0, we magnify the dimensions to fill out the size of
> miplevels [0..BaseLevel). In particular, this was magnifying depth,
> thinking that the depth doubles at each level. This is perfectly
> reasonable for 3D textures, bu
Reviewed-by: Matt Turner
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When BaseLevel > 0, we magnify the dimensions to fill out the size of
miplevels [0..BaseLevel). In particular, this was magnifying depth,
thinking that the depth doubles at each level. This is perfectly
reasonable for 3D textures, but dead wrong for array textures.
Changing the depth != 1 condit