Re: [Mesa-dev] [PATCH] i965: Fix gl_TessLevelOuter[] for isolines.

2016-03-19 Thread Jordan Justen
Reviewed-by: Jordan Justen On 2016-03-14 15:00:06, Kenneth Graunke wrote: > Thanks to James Legg for finding this! > > From the ARB_tessellation_shader spec: > "The number of isolines generated is derived from the first outer > tessellation level; the number of segments in each isoline is > de

Re: [Mesa-dev] [PATCH] i965: Fix gl_TessLevelOuter[] for isolines.

2016-03-14 Thread Kenneth Graunke
On Monday, March 14, 2016 3:00:06 PM PDT Kenneth Graunke wrote: > Thanks to James Legg for finding this! > > From the ARB_tessellation_shader spec: > "The number of isolines generated is derived from the first outer > tessellation level; the number of segments in each isoline is > derived from t

[Mesa-dev] [PATCH] i965: Fix gl_TessLevelOuter[] for isolines.

2016-03-14 Thread Kenneth Graunke
Thanks to James Legg for finding this! From the ARB_tessellation_shader spec: "The number of isolines generated is derived from the first outer tessellation level; the number of segments in each isoline is derived from the second outer tessellation level." According to the PRM, "TF.LineDensity