Reviewed-by: Jordan Justen
On 2016-03-14 15:00:06, Kenneth Graunke wrote:
> Thanks to James Legg for finding this!
>
> From the ARB_tessellation_shader spec:
> "The number of isolines generated is derived from the first outer
> tessellation level; the number of segments in each isoline is
> de
On Monday, March 14, 2016 3:00:06 PM PDT Kenneth Graunke wrote:
> Thanks to James Legg for finding this!
>
> From the ARB_tessellation_shader spec:
> "The number of isolines generated is derived from the first outer
> tessellation level; the number of segments in each isoline is
> derived from t
Thanks to James Legg for finding this!
From the ARB_tessellation_shader spec:
"The number of isolines generated is derived from the first outer
tessellation level; the number of segments in each isoline is
derived from the second outer tessellation level."
According to the PRM, "TF.LineDensity