On Fri, 7 Oct 2011 12:25:55 -0700, Paul Berry wrote:
> When updating a register reference to reflect the fact that we were
> taking its absolute value, the fragment shader back-end failed to
> clear the negate flag, resulting in abs(-x) getting computed as
> -abs(x).
>
> I also found (and fixed)
When updating a register reference to reflect the fact that we were
taking its absolute value, the fragment shader back-end failed to
clear the negate flag, resulting in abs(-x) getting computed as
-abs(x).
I also found (and fixed) a similar problem in brw_eu.h, but I'm not
aware of an actual mani