On Wednesday, May 06, 2015 09:09:06 AM Tapani Pälli wrote:
> Sorry not, it's just a simple hack patch ATM where I try to preserve
> only the ir_variable::data struct but I forgot that we really need a bit
> more (like name, type ..) so things fall apart. My plan next is first to
> introduce own
On 05/06/2015 08:38 AM, Jason Ekstrand wrote:
On May 5, 2015 10:17 PM, "Tapani Pälli" mailto:tapani.pa...@intel.com>> wrote:
>
>
> On 05/06/2015 04:57 AM, Kenneth Graunke wrote:
>>
>> Vertex shader attribute and fragment shader output queries rely on being
>> able to inspect top-level ir
On May 5, 2015 10:17 PM, "Tapani Pälli" wrote:
>
>
> On 05/06/2015 04:57 AM, Kenneth Graunke wrote:
>>
>> Vertex shader attribute and fragment shader output queries rely on being
>> able to inspect top-level ir_variable objects. So, we have to keep
>> those. However, functions and global tempora
On 05/06/2015 04:57 AM, Kenneth Graunke wrote:
Vertex shader attribute and fragment shader output queries rely on being
able to inspect top-level ir_variable objects. So, we have to keep
those. However, functions and global temporary variables can be deleted
with impunity.
Saves 58MB of memor
Vertex shader attribute and fragment shader output queries rely on being
able to inspect top-level ir_variable objects. So, we have to keep
those. However, functions and global temporary variables can be deleted
with impunity.
Saves 58MB of memory when replaying a Dota 2 trace on Broadwell.
Sig